Inclusive In Online Games Brings Confidence For Players With Deaf Friends With Disabilities
Keywords:
Inclusivity, Online Games, Reception Analysis, Confidence, Deaf FriendsAbstract
The function of the game has experienced a shift, initially as a mere entertainment medium without any specific purpose, at this time the game media has presented a form of "playing together" (multiplayer). So that a relationship is formed between the player's imagination and a visual form that presents a sensation for the players. The presence of the internet has facilitated the formation of "network communities", especially in game media. The presence of online games is a form of interaction between players, where the strength between network and self-identity takes a structured form in the social order in game media. This form of action brings a change that affects the action and response in the experience of playing online games. In the current period, that game can be played by all groups, including individuals who have "special needs". These special needs players use various mechanisms to become part of the game play. Especially deaf online game players (deaf friends). The research problem is: How does inclusiveness in online games bring a form of self-confidence to deaf friends players? The aims of this study are: First, to find out the formation of inclusive spaces in online game media. Second, what is the role of inclusivity in bringing deaf players confidence. To answer the problems and objectives, this research uses a reception analysis theory approach to online game players. Then the method used in research is qualitative.
